Virtual Communities: Fact or Fiction?
What constitutes a community? In
the United States until WWII, it was believed that
community was determined by geographic location; who you lived by and
what town you were in constituted your community. This type of
community can still be found in small towns today - everyone knows
everyone else's business and has an emotional stock in the goings-on
of everyday life. After WWII, however, people began to leave small
towns for the cities, and leave the cities for the suburbs. The
commonality of phones, radios, and televisions expanded our idea of
the extent of community to remote locations (radio stations from other
cities, phone conversations across the nations) and the members of
community to strangers and even fictional characters (soap opera
characters). There was a shift in the focus from the public to the
private, which led to a drive toward communities composed of
like-minded individuals, a concept that is closer to our hearts and
minds.
As the communications technologies improve and we are provided
with computer-mediated communication (CMC) in increasingly accessible
forms, we see the emergence of virtual communities. The virtual
community has evolved from the use of locally connected bulletin
boards and e-mail through globally accessed newsgroups and chat rooms
to highly interactive MUDs,
MOOs, cybercafes, and the like.
Howard
Rheingold, author of The Virtual
Community, defines virtual communities as "social aggregations
that emerge from the [Internet] when enough people carry on those public
discussions long enough, with sufficient human feeling, to form webs of
personal relationships in cyberspace. ... Virtual communities might be
real communities, they might be
pseudo-communities, or they might be something entirely new in the realm
of social contracts, but I believe they are in part a response
to the hunger for community that has followed the disintegration of
traditional communities around the world."
Rheingold believes that the creation of
virtual communities (VCs) was
inevitable, given the fact that the advanced communications technology
enabled them to develop in the first place. Discovering that
computers could be networked and common places could be established
(eg. bulletin boards) made new modes of communication possible, and
communities emerged almost immediately. He likens the development
of VCs to that of colonies of bacteria growing in a petri dish; as
long as the agar in the dish (or the Internet) can provide sustenance,
the colonies will grow.
"I suspect that one of the explanations for [the
emergence of
virtual communities] is the hunger for community that grows in the
breasts of people around the world as more and more informal public
spaces disappear." (Rheingold, Introduction to The Virtual
Community)
The public spaces Rheingold refers to
are the
local diner, the front porch, and the town theater. In the post-WWII
era, people left the cities to live in the suburbs, but kept
their jobs in the city, and spent most of their time commuting and thus
avoiding contact with their new suburban neighbors, who were busy
commuting to their own city jobs. Increasingly, people who live in
suburbs don't interact with, and in some cases, don't even know the
names of their neighbors. There are too many other options open to us
to join communities of like-minded people. Malls and cinema complexes
make sure that neighbors won't even have the shared experience of
seeing the same movie or eating at the same restaurant. In short, the
old notion of community as a group defined by common boundaries has
been outmoded by the CMC technologies. Or as Virtual
Communities: Abort, Retry, Failure? puts it, "...the
development of electronic communication technologies has essentially
abrogated space and time so that we effectively live in a boundless
'global village'."
Visit our secondary site for an interesting editorial, written by Shalini Jain, on the illusion of virtual "communities."
The "global village" suffers from a few
problems, given the limits
of the medium, but has already solved several of these problems. One of
the initial problems with linking different networks together was the
issue of standardization. This has been dealt with in much the
same way that problems of standardization in printing were solved in
the 15th century. To illustrate, when printing first became a big
business, each printer had a different way of spelling, punctuating,
and organizing the material to be printed. Printing shops eventually
came up with a standardized set of symbols and forms, thanks to the
help of mendicant scholars. Similarly, today there are mendicant
sysops (systems operators) who trade their services, transcribing between
different editors, for free internet access. Another problem is that
of authorship. In the past, printers could print anything without
strict author permission or credit to the author. This problem was
solved in the print world by copyright laws, but who regulates the
on-line world to make sure that authors are credited accurately and
consistently for their work?
The idea of control on the web is a tricky one. Should our government have the right to install the Clipper Chip or screen for pornography? The MUDs are maintained by a set of people who monitor the action, but a lot of the regulation is by the members or participants themselves. For example, while participating in a MOO, we witnessed the "booting" of a guest who was allegedly harrassing another participant. "Booting", as we soon found out, is permanent and irrevocable once carried out, but the bootee does have one chance to challenge the boot if he/she/they felt it was unwarranted. The most interesting aspect about booting is that it can be done by any member of a MOO to any other member, though it is assumed that it is done for good reason, and in fact the booter is requested to provide the reason for booting to all present members. Another aspect that has arisen on the newsgroups is the use of netiquette. Netiquette makes two demands on the part of the user: first, that individualism is honored and fostered, and second, that the network is good and must be protected. People who violate these rules, by attacking or insulting another's point of view or the interests of the group in general, can be communally ostracized via the "Kill" button or simply posting that the individual to be exiled, as it were, is to be avoided and listing his/her transgressions. So until a regulating force can be agreed upon, the "citizens" of the Internet have taken it upon themselves to maintain the Internet.
Another interesting problem with the medium of CMC is that all communication is necessarily visual. Both (normally) verbal and nonverbal communication is set down in text. Verbal communication translates well to the textual format, as long as the author and audience speak the same language. Nonverbal communication, however, is a bit more problematic. We have developed shortcuts that, once accepted, represent a wide range of emotions and attitudes. Writing in ALL CAPS is interpreted as shouting, emoticons replace having to write out "I'm smiling" or "I'm being sarcastic," and actions can be performed by placing the action word between asterisks, parentheses, and the like (eg. >hug<, *smile*, (hee hee), #gasp!#). Communication, therefore, can be at most as rich as a face to face interaction, and at least as adequate as a written letter.
One aspect of communication on the Internet,
especially in newsgroups,
chatrooms, and MOOs, is that, due to the nature of the medium, emotions
seem rawer, behavior less controlled, and opinions taken at face value.
When someone flames another's posting, it is seen as (and often written as)
an attack on that person in general. It is a lot easier to assign
negative attributes to strangers that we never have to see, especially
when we ourselves are protected from that person's wrath or
explanations. Newsgroup posters (and MOOers, for that matter) who might
ordinarily never challenge an
opposing opinion or act in a boisterous manner find themselves freed from
their reticence by the nature of pseudo-anonymity found in a userid.
It is interesting to note that in all of
the articles available about the development of virtual communities, very
few make mention of existing communities, countries or nations. They are
not forgotten, but the focus is not on the individual's nationality but on
the individual himself/herself. However, as the following quote
illustrates, the majority of Internet users are in the United States, and
the ideals behind the Internet stem from philosophies that could only have
been developed in this country. "Ideologically, community within cyberspace appears to emphasize a
shared belief in the principles of free speech, individualism, equality,
and open access [to] the same symbolic interests that define the character
of American democracy. Experientially, community within cyberspace
emphasizes a community of interests ... that can lead to a communal spirit
and apparent social bonding."
It has also been written that the MUDs and MOOs attract
pathologically obsessive users, people who are drawn by the highly
emotional contact with others and who can become very addicted to the
virtual world. The MUDs and MOOs also have proven to be a huge drain on
electronic and computer resources and because of this, they have been
banned by
several universities as well as the entire continent of Australia.
(quoted in Virtual Communities: Abort, Retry, Failure?)
This is not to say that other countries
don't
have their share of 'net users. There are a wide range of languages as
well as nationalities represented in newsgroups and freenets and many Web
sites, while written in English for the most part, originate from points
all around the globe. We are seeing the Internet bring us together faster
and with greater bandwidth than the telephone, radio, and television
combined.
For related information, check out these
sites:
Brainstorms
Mendicant
Sysops in Cyberspace
Utopian
Promises, Net Realities
Net Interaction
Netropolitan
Life
Society,
Cyberspace, and the Future
Social
Implications of Information Technology
Virtuality and Its
Discontents: Searching for Community in Cyberspace
Visual Computing Laboratory
If you already live in a Virtual Community, these sites may be of
interest...
Citizen's
Guide to Internet Resources
Electronic News for
CyberCitizens
by Lisa Thomas