Rice University - Comp 212 - Intermediate Programming

Spring 2002

Lecture #15 - Hangman's Word - Introduction to the Model-View-Controller Design Pattern


1. Playing Hangman

Let's play hangman

Game Interactions

Word Display

Scaffold Display

Computer displays a word for the user to guess and an "empty" scaffold. _ _ _ _ _ Scaffold with no body parts.
User guesses 'X':    
Computer displays: _ _ _ _ _ Scaffold with a head
User guesses 'E':    
Computer displays: _ _ _ _ _ Scaffold with a head and a torso
User guesses 'A'    
Computer displays: _ _ _ _ A Scaffold with a head, and a torso
User guesses 'R'    
Computer displays: _ _ _ _ A Scaffold with a head, a torso, and a right arm
etc...    
     

We are to write a program that plays hangman as shown.  What are the components of such a program?

At a very high level, the program 

The above functionalities of the program must be delineated and encapsulated in separate components in order to achieve a high degree of flexibility and extensibility.  A tried-and-true design pattern, called Model-View-Controller (MVC), is best suited for programs like the above.

2. Model-View-Controller Paradigm

The MVC design pattern calls for breaking up programs that interact with the users and display the results based on the users'  inputs into three major components.

3. Hangman's Model - Yet Another Mutable Linear Recursive Structure

What data structures do we need for Hangman?

 

 

 


dxnguyen@cs.rice.edu
Copyright 2002, Dung X. Nguyen - All rights reserved.