See the tips and traps section on the main web page on adding skip handling
to GameModel.
MinMax needs to be modified:
If a player has no valid moves, map() will call the noApply() method
of the IBoardLambda.
What is the difference between skipping a player and proceeding onto
the next player in the noWinnerCase?
The code for the Othello board (actually a whole new system, with random mapping
capability) has been posted. You will need to download it to run
Othello.
READ THE NEW NOTES AND DOCS!!