NonTerminalState.java
Created with JBuilder
package model.board;
import GameIO.*;

import model.*;

class NonTerminalState implements IBoardState {
    public static NonTerminalState Singleton = new NonTerminalState();
    protected NonTerminalState() {}

    public void map(int player, IBoardLambda lambda, Object param, IBoardModel host) {
        boolean noApply = true;
        int[][] cells = host.getCells();
        for (int row = 0; row <cells.length; row++) {
            for (int col = 0; col < cells[row].length; col++) {
                if (host.isValidMove(player, row, col)) {
                    noApply = false;
                    if (!lambda.apply(player, host, param, row, col, cells[row][col])) {
                        return;
                    }
                }
            }
        }
        if (noApply) {
          lambda.noApply(player, host, param);
        }
    }

    public Object execute(IBoardStatusVisitor visitor, Object param, IBoardModel host) {
        return visitor.noWinnerCase(host, param);
    }
}


NonTerminalState.java
Created with JBuilder