| Last modified on June 18, 1997 by Matthias Felleisen. | ||
| The Computer |
| Last modified on June 18, 1997 by Matthias Felleisen. | ||
| The Computer |
| The Machine | |
| The introduction of a full-fledged machine simulator exposes students to the basic ideas of computer architectures. By reading the entire program, students get a good idea of how the hardware machine is built and how it works. Programming short examples in numeric codes gives the students a feeling for the physical model of computation underlying hardware. |
| Last modified on June 18, 1997 by Matthias Felleisen. | ||
| The Computer |
| The Machine |
| Programming the Machine | |
| The simulator is the starting point for an exploration of low-level programming and the history of machine-oriented programming languages like assemblers and C. The students are introduced to
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| Back to Beginning | ||